Ben Davies
  • Home
  • About
  • Portfolio
  • Résumé
  • Contact

Not Quite Immortal

The culmination of my studies at The Game Studio at Champlain College was the development of Not Quite Immortal, a supernatural puzzle platformer. I acted in joint roles as the environment and technical artist on the game. My responsibilities included reworking the art style when the game shifted from a 2D to 2.5D game, producing all 3D environment models used in the game, designing modular building systems, setting up assets inside the Unity engine, creating shaders, building art tools such as the Ambient Occlusion Vertex Baker, and producing project pipeline documentation.

Not Quite Immortal was released in Summer 2022, and is available from itch.io. A trailer can be seen here.
Picture
Picture
Picture
Picture
Examples of several of the environments I created for Not Quite Immortal.
Picture
Modular building system and documentation created for Not Quite Immortal
Picture
Flair created for Not Quite Immortal
Picture
Trees created for Not Quite Immortal
Picture
Cards created for Not Quite Immortal
©2022 Benjamin Davies​
  • Home
  • About
  • Portfolio
  • Résumé
  • Contact