Not Quite Immortal
The culmination of my studies at The Game Studio at Champlain College was the development of Not Quite Immortal, a supernatural puzzle platformer. I acted in joint roles as the environment and technical artist on the game. My responsibilities included reworking the art style when the game shifted from a 2D to 2.5D game, producing all 3D environment models used in the game, designing modular building systems, setting up assets inside the Unity engine, creating shaders, building art tools such as the Ambient Occlusion Vertex Baker, and producing project pipeline documentation.
Not Quite Immortal was released in Summer 2022, and is available from itch.io. A trailer can be seen here.
Not Quite Immortal was released in Summer 2022, and is available from itch.io. A trailer can be seen here.
Examples of several of the environments I created for Not Quite Immortal.
Modular building system and documentation created for Not Quite Immortal
Flair created for Not Quite Immortal
Trees created for Not Quite Immortal
Cards created for Not Quite Immortal