I am a game developer specializing in technical art, with a focus on shader programming, tool creation, workflow automation, procedural modeling, and simulation.
From a young age, I've had an interest in game development and the opportunities it provides for blending art and technology. This passion would lead me to study at Champlain College, where I graduated with a major in Game Art and Animation and a minor in Game Programming in 2022, before being hired by Infinity Ward.
Despite my relatively short career, I have had the privilege to work on a number of shipped titles in the indie and AAA space including LEGO Worlds, Not Quite Immortal, Modern Warfare II (2022), Warzone 2.0, and Modern Warfare III (2023).
Outside of my work, I enjoy a number of hobbies including hiking, biking, writing, and making music. I am also an avid LEGO fan, and have written for the New Elementary blog since 2018, and have appeared on the Bricks N' Bits podcast.