About Me
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I am a game developer specializing in technical art, with a focus on shader programming, tool creation, workflow automation, procedural modeling, and simulation.
From a young age, I've had an interest in game development and the opportunities it provides for blending art and technology. This passion would lead me to study at Champlain College, where I graduated with a major in Game Art and Animation and a minor in Game Programming in 2022, before being hired by Infinity Ward. Despite my relatively short career, I have had the privilege to work on a number of shipped titles in the indie and AAA space including LEGO Worlds, Not Quite Immortal, Call of Duty: Modern Warfare II (2022), Call of Duty: Warzone 2.0, Call of Duty: Modern Warfare III (2023), and Call of Duty: Black Ops 6. Outside of my work, I enjoy a number of hobbies including hiking, biking, writing, and making music. I am also an avid LEGO fan, and have written for the New Elementary blog since 2018, and have appeared on the Bricks N' Bits podcast. |