Call of Duty: Modern Warfare III
Following the success of Call of Duty: Modern Warfare II, I was asked to assist Sledgehammer Games with the development of Call of Duty: Modern Warfare III. My contributions largely centered on ensuring previous content remained compatible with the new title, developing tools to support art and legal reviews, and improving existing systems.
The game was released for Playstation 4, Playstation 5, Xbox One, Xbox Series X/S, and Windows on November 10th, 2023.
The game was released for Playstation 4, Playstation 5, Xbox One, Xbox Series X/S, and Windows on November 10th, 2023.
One of my primary responsibilities on the title was to ensure that content originally authored for 2022's Call of Duty: Modern Warfare II was compatible with newer game as part of the "carry forward" system. This included verifying the appearance and functionality of weapons, operators, and maps, and addressing bugs when necessary.
To ease the character production process, I developed a streamlined utility that handled the rendering and compositing of customizable character approval sheets. This tool helped reduce a process that previously took hours into seconds, and was quickly adopted by character artists, art directors, and producers across multiple Activision studios.
To support the title, I also continued to update tooling for authoring procedural thermal maps that I had initially developed for Call of Duty: Modern Warfare II. This required building a communications pipeline between Houdini and the in-house Asset Property Editor (APE).